React.Component
This page contains a detailed API reference for the React component class definition. It assumes you’re familiar with fundamental React concepts, such as Components and Props, as well as State and Lifecycle. If you’re not, read them first.
Overview
React lets you define components as classes or functions. Components defined as classes currently provide more features which are described in detail on this page. To define a React component class, you need to extend React.Component
:
class Welcome extends React.Component {
render() {
return <h1>Hello, {this.props.name}</h1>;
}
}
The only method you must define in a React.Component
subclass is called render()
. All the other methods described on this page are optional.
We strongly recommend against creating your own base component classes. In React components, code reuse is primarily achieved through composition rather than inheritance.
Note:
React doesn’t force you to use the ES6 class syntax. If you prefer to avoid it, you may use the
create-react-class
module or a similar custom abstraction instead. Take a look at Using React without ES6 to learn more.
The Component Lifecycle
Each component has several “lifecycle methods” that you can override to run code at particular times in the process. You can use this lifecycle diagram as a cheat sheet. In the list below, commonly used lifecycle methods are marked as bold. The rest of them exist for relatively rare use cases.
Mounting
These methods are called in the following order when an instance of a component is being created and inserted into the DOM:
Note:
This method is considered legacy and you should avoid it in new code:
Updating
An update can be caused by changes to props or state. These methods are called in the following order when a component is being re-rendered:
static getDerivedStateFromProps()
shouldComponentUpdate()
render()
getSnapshotBeforeUpdate()
componentDidUpdate()
Note:
These methods are considered legacy and you should avoid them in new code:
Unmounting
This method is called when a component is being removed from the DOM:
Error Handling
These methods are called when there is an error during rendering, in a lifecycle method, or in the constructor of any child component.
Other APIs
Each component also provides some other APIs:
Class Properties
Instance Properties
Reference
Commonly Used Lifecycle Methods
The methods in this section cover the vast majority of use cases you’ll encounter creating React components. For a visual reference, check out this lifecycle diagram.
render()
render()
The render()
method is the only required method in a class component.
When called, it should examine this.props
and this.state
and return one of the following types:
- React elements. Typically created via JSX. For example,
<div />
and<MyComponent />
are React elements that instruct React to render a DOM node, or another user-defined component, respectively. - Arrays and fragments. Let you return multiple elements from render. See the documentation on fragments for more details.
- Portals. Let you render children into a different DOM subtree. See the documentation on portals for more details.
- String and numbers. These are rendered as text nodes in the DOM.
- Booleans or
null
. Render nothing. (Mostly exists to supportreturn test && <Child />
pattern, wheretest
is boolean.)
The render()
function should be pure, meaning that it does not modify component state, it returns the same result each time it’s invoked, and it does not directly interact with the browser.
If you need to interact with the browser, perform your work in componentDidMount()
or the other lifecycle methods instead. Keeping render()
pure makes components easier to think about.
Note
render()
will not be invoked ifshouldComponentUpdate()
returns false.
constructor()
constructor(props)
If you don’t initialize state and you don’t bind methods, you don’t need to implement a constructor for your React component.
The constructor for a React component is called before it is mounted. When implementing the constructor for a React.Component
subclass, you should call super(props)
before any other statement. Otherwise, this.props
will be undefined in the constructor, which can lead to bugs.
Typically, in React constructors are only used for two purposes:
- Initializing local state by assigning an object to
this.state
. - Binding event handler methods to an instance.
You should not call setState()
in the constructor()
. Instead, if your component needs to use local state, assign the initial state to this.state
directly in the constructor:
constructor(props) {
super(props);
// Don't call this.setState() here!
this.state = { counter: 0 };
this.handleClick = this.handleClick.bind(this);
}
Constructor is the only place where you should assign this.state
directly. In all other methods, you need to use this.setState()
instead.
Avoid introducing any side-effects or subscriptions in the constructor. For those use cases, use componentDidMount()
instead.
Note
Avoid copying props into state! This is a common mistake:
constructor(props) { super(props); // Don't do this! this.state = { color: props.color }; }
The problem is that it’s both unnecessary (you can use
this.props.color
directly instead), and creates bugs (updates to thecolor
prop won’t be reflected in the state).Only use this pattern if you intentionally want to ignore prop updates. In that case, it makes sense to rename the prop to be called
initialColor
ordefaultColor
. You can then force a component to “reset” its internal state by changing itskey
when necessary.Read our blog post on avoiding derived state to learn about what to do if you think you need some state to depend on the props.
componentDidMount()
componentDidMount()
componentDidMount()
is invoked immediately after a component is mounted (inserted into the tree). Initialization that requires DOM nodes should go here. If you need to load data from a remote endpoint, this is a good place to instantiate the network request.
This method is a good place to set up any subscriptions. If you do that, don’t forget to unsubscribe in componentWillUnmount()
.
You may call setState()
immediately in componentDidMount()
. It will trigger an extra rendering, but it will happen before the browser updates the screen. This guarantees that even though the render()
will be called twice in this case, the user won’t see the intermediate state. Use this pattern with caution because it often causes performance issues. In most cases, you should be able to assign the initial state in the constructor()
instead. It can, however, be necessary for cases like modals and tooltips when you need to measure a DOM node before rendering something that depends on its size or position.
componentDidUpdate()
componentDidUpdate(prevProps, prevState, snapshot)
componentDidUpdate()
is invoked immediately after updating occurs. This method is not called for the initial render.
Use this as an opportunity to operate on the DOM when the component has been updated. This is also a good place to do network requests as long as you compare the current props to previous props (e.g. a network request may not be necessary if the props have not changed).
componentDidUpdate(prevProps) {
// Typical usage (don't forget to compare props):
if (this.props.userID !== prevProps.userID) {
this.fetchData(this.props.userID);
}
}
You may call setState()
immediately in componentDidUpdate()
but note that it must be wrapped in a condition like in the example above, or you’ll cause an infinite loop. It would also cause an extra re-rendering which, while not visible to the user, can affect the component performance. If you’re trying to “mirror” some state to a prop coming from above, consider using the prop directly instead. Read more about why copying props into state causes bugs.
If your component implements the getSnapshotBeforeUpdate()
lifecycle (which is rare), the value it returns will be passed as a third “snapshot” parameter to componentDidUpdate()
. Otherwise this parameter will be undefined.
Note
componentDidUpdate()
will not be invoked ifshouldComponentUpdate()
returns false.
componentWillUnmount()
componentWillUnmount()
componentWillUnmount()
is invoked immediately before a component is unmounted and destroyed. Perform any necessary cleanup in this method, such as invalidating timers, canceling network requests, or cleaning up any subscriptions that were created in componentDidMount()
.
You should not call setState()
in componentWillUnmount()
because the component will never be re-rendered. Once a component instance is unmounted, it will never be mounted again.
Rarely Used Lifecycle Methods
The methods in this section correspond to uncommon use cases. They’re handy once in a while, but most of your components probably don’t need any of them. You can see most of the methods below on this lifecycle diagram if you click the “Show less common lifecycles” checkbox at the top of it.
shouldComponentUpdate()
shouldComponentUpdate(nextProps, nextState)
Use shouldComponentUpdate()
to let React know if a component’s output is not affected by the current change in state or props. The default behavior is to re-render on every state change, and in the vast majority of cases you should rely on the default behavior.
shouldComponentUpdate()
is invoked before rendering when new props or state are being received. Defaults to true
. This method is not called for the initial render or when forceUpdate()
is used.
This method only exists as a performance optimization. Do not rely on it to “prevent” a rendering, as this can lead to bugs. Consider using the built-in PureComponent
instead of writing shouldComponentUpdate()
by hand. PureComponent
performs a shallow comparison of props and state, and reduces the chance that you’ll skip a necessary update.
If you are confident you want to write it by hand, you may compare this.props
with nextProps
and this.state
with nextState
and return false
to tell React the update can be skipped. Note that returning false
does not prevent child components from re-rendering when their state changes.
We do not recommend doing deep equality checks or using JSON.stringify()
in shouldComponentUpdate()
. It is very inefficient and will harm performance.
Currently, if shouldComponentUpdate()
returns false
, then UNSAFE_componentWillUpdate()
, render()
, and componentDidUpdate()
will not be invoked. In the future React may treat shouldComponentUpdate()
as a hint rather than a strict directive, and returning false
may still result in a re-rendering of the component.
static getDerivedStateFromProps()
static getDerivedStateFromProps(props, state)
getDerivedStateFromProps
is invoked right before calling the render method, both on the initial mount and on subsequent updates. It should return an object to update the state, or null
to update nothing.
This method exists for rare use cases where the state depends on changes in props over time. For example, it might be handy for implementing a <Transition>
component that compares its previous and next children to decide which of them to animate in and out.
Deriving state leads to verbose code and makes your components difficult to think about. Make sure you’re familiar with simpler alternatives:
- If you need to perform a side effect (for example, data fetching or an animation) in response to a change in props, use
componentDidUpdate
lifecycle instead. - If you want to re-compute some data only when a prop changes, use a memoization helper instead.
- If you want to “reset” some state when a prop changes, consider either making a component fully controlled or fully uncontrolled with a
key
instead.
This method doesn’t have access to the component instance. If you’d like, you can reuse some code between getDerivedStateFromProps()
and the other class methods by extracting pure functions of the component props and state outside the class definition.
Note that this method is fired on every render, regardless of the cause. This is in contrast to UNSAFE_componentWillReceiveProps
, which only fires when the parent causes a re-render and not as a result of a local setState
.
getSnapshotBeforeUpdate()
getSnapshotBeforeUpdate(prevProps, prevState)
getSnapshotBeforeUpdate()
is invoked right before the most recently rendered output is committed to e.g. the DOM. It enables your component to capture some information from the DOM (e.g. scroll position) before it is potentially changed. Any value returned by this lifecycle method will be passed as a parameter to componentDidUpdate()
.
This use case is not common, but it may occur in UIs like a chat thread that need to handle scroll position in a special way.
A snapshot value (or null
) should be returned.
For example:
class ScrollingList extends React.Component {
constructor(props) {
super(props);
this.listRef = React.createRef();
}
getSnapshotBeforeUpdate(prevProps, prevState) {
// Are we adding new items to the list?
// Capture the scroll position so we can adjust scroll later.
if (prevProps.list.length < this.props.list.length) {
const list = this.listRef.current;
return list.scrollHeight - list.scrollTop;
}
return null;
}
componentDidUpdate(prevProps, prevState, snapshot) {
// If we have a snapshot value, we've just added new items.
// Adjust scroll so these new items don't push the old ones out of view.
// (snapshot here is the value returned from getSnapshotBeforeUpdate)
if (snapshot !== null) {
const list = this.listRef.current;
list.scrollTop = list.scrollHeight - snapshot;
}
}
render() {
return (
<div ref={this.listRef}>{/* ...contents... */}</div>
);
}
}
In the above examples, it is important to read the scrollHeight
property in getSnapshotBeforeUpdate
because there may be delays between “render” phase lifecycles (like render
) and “commit” phase lifecycles (like getSnapshotBeforeUpdate
and componentDidUpdate
).
Error boundaries
Error boundaries are React components that catch JavaScript errors anywhere in their child component tree, log those errors, and display a fallback UI instead of the component tree that crashed. Error boundaries catch errors during rendering, in lifecycle methods, and in constructors of the whole tree below them.
A class component becomes an error boundary if it defines either (or both) of the lifecycle methods static getDerivedStateFromError()
or componentDidCatch()
. Updating state from these lifecycles lets you capture an unhandled JavaScript error in the below tree and display a fallback UI.
Only use error boundaries for recovering from unexpected exceptions; don’t try to use them for control flow.
For more details, see Error Handling in React 16.
Note
Error boundaries only catch errors in the components below them in the tree. An error boundary can’t catch an error within itself.
static getDerivedStateFromError()
static getDerivedStateFromError(error)
This lifecycle is invoked after an error has been thrown by a descendant component. It receives the error that was thrown as a parameter and should return a value to update state.
class ErrorBoundary extends React.Component {
constructor(props) {
super(props);
this.state = { hasError: false };
}
static getDerivedStateFromError(error) { // Update state so the next render will show the fallback UI. return { hasError: true }; }
render() {
if (this.state.hasError) { // You can render any custom fallback UI return <h1>Something went wrong.</h1>; }
return this.props.children;
}
}
Note
getDerivedStateFromError()
is called during the “render” phase, so side-effects are not permitted. For those use cases, usecomponentDidCatch()
instead.
componentDidCatch()
componentDidCatch(error, info)
This lifecycle is invoked after an error has been thrown by a descendant component. It receives two parameters:
error
- The error that was thrown.info
- An object with acomponentStack
key containing information about which component threw the error.
componentDidCatch()
is called during the “commit” phase, so side-effects are permitted.
It should be used for things like logging errors:
class ErrorBoundary extends React.Component {
constructor(props) {
super(props);
this.state = { hasError: false };
}
static getDerivedStateFromError(error) {
// Update state so the next render will show the fallback UI.
return { hasError: true };
}
componentDidCatch(error, info) { // Example "componentStack": // in ComponentThatThrows (created by App) // in ErrorBoundary (created by App) // in div (created by App) // in App logComponentStackToMyService(info.componentStack); }
render() {
if (this.state.hasError) {
// You can render any custom fallback UI
return <h1>Something went wrong.</h1>;
}
return this.props.children;
}
}
Production and development builds of React slightly differ in the way componentDidCatch()
handles errors.
On development, the errors will bubble up to window
, this means that any window.onerror
or window.addEventListener('error', callback)
will intercept the errors that have been caught by componentDidCatch()
.
On production, instead, the errors will not bubble up, which means any ancestor error handler will only receive errors not explicitly caught by componentDidCatch()
.
Note
In the event of an error, you can render a fallback UI with
componentDidCatch()
by callingsetState
, but this will be deprecated in a future release. Usestatic getDerivedStateFromError()
to handle fallback rendering instead.
Legacy Lifecycle Methods
The lifecycle methods below are marked as “legacy”. They still work, but we don’t recommend using them in the new code. You can learn more about migrating away from legacy lifecycle methods in this blog post.
UNSAFE_componentWillMount()
UNSAFE_componentWillMount()
Note
This lifecycle was previously named
componentWillMount
. That name will continue to work until version 17. Use therename-unsafe-lifecycles
codemod to automatically update your components.
UNSAFE_componentWillMount()
is invoked just before mounting occurs. It is called before render()
, therefore calling setState()
synchronously in this method will not trigger an extra rendering. Generally, we recommend using the constructor()
instead for initializing state.
Avoid introducing any side-effects or subscriptions in this method. For those use cases, use componentDidMount()
instead.
This is the only lifecycle method called on server rendering.
UNSAFE_componentWillReceiveProps()
UNSAFE_componentWillReceiveProps(nextProps)
Note
This lifecycle was previously named
componentWillReceiveProps
. That name will continue to work until version 17. Use therename-unsafe-lifecycles
codemod to automatically update your components.
Note:
Using this lifecycle method often leads to bugs and inconsistencies
- If you need to perform a side effect (for example, data fetching or an animation) in response to a change in props, use
componentDidUpdate
lifecycle instead.- If you used
componentWillReceiveProps
for re-computing some data only when a prop changes, use a memoization helper instead.- If you used
componentWillReceiveProps
to “reset” some state when a prop changes, consider either making a component fully controlled or fully uncontrolled with akey
instead.For other use cases, follow the recommendations in this blog post about derived state.
UNSAFE_componentWillReceiveProps()
is invoked before a mounted component receives new props. If you need to update the state in response to prop changes (for example, to reset it), you may compare this.props
and nextProps
and perform state transitions using this.setState()
in this method.
Note that if a parent component causes your component to re-render, this method will be called even if props have not changed. Make sure to compare the current and next values if you only want to handle changes.
React doesn’t call UNSAFE_componentWillReceiveProps()
with initial props during mounting. It only calls this method if some of component’s props may update. Calling this.setState()
generally doesn’t trigger UNSAFE_componentWillReceiveProps()
.
UNSAFE_componentWillUpdate()
UNSAFE_componentWillUpdate(nextProps, nextState)
Note
This lifecycle was previously named
componentWillUpdate
. That name will continue to work until version 17. Use therename-unsafe-lifecycles
codemod to automatically update your components.
UNSAFE_componentWillUpdate()
is invoked just before rendering when new props or state are being received. Use this as an opportunity to perform preparation before an update occurs. This method is not called for the initial render.
Note that you cannot call this.setState()
here; nor should you do anything else (e.g. dispatch a Redux action) that would trigger an update to a React component before UNSAFE_componentWillUpdate()
returns.
Typically, this method can be replaced by componentDidUpdate()
. If you were reading from the DOM in this method (e.g. to save a scroll position), you can move that logic to getSnapshotBeforeUpdate()
.
Note
UNSAFE_componentWillUpdate()
will not be invoked ifshouldComponentUpdate()
returns false.
Other APIs
Unlike the lifecycle methods above (which React calls for you), the methods below are the methods you can call from your components.
There are just two of them: setState()
and forceUpdate()
.
setState()
setState(updater[, callback])
setState()
enqueues changes to the component state and tells React that this component and its children need to be re-rendered with the updated state. This is the primary method you use to update the user interface in response to event handlers and server responses.
Think of setState()
as a request rather than an immediate command to update the component. For better perceived performance, React may delay it, and then update several components in a single pass. In the rare case that you need to force the DOM update to be applied synchronously, you may wrap it in flushSync
, but this may hurt performance.
setState()
does not always immediately update the component. It may batch or defer the update until later. This makes reading this.state
right after calling setState()
a potential pitfall. Instead, use componentDidUpdate
or a setState
callback (setState(updater, callback)
), either of which are guaranteed to fire after the update has been applied. If you need to set the state based on the previous state, read about the updater
argument below.
setState()
will always lead to a re-render unless shouldComponentUpdate()
returns false
. If mutable objects are being used and conditional rendering logic cannot be implemented in shouldComponentUpdate()
, calling setState()
only when the new state differs from the previous state will avoid unnecessary re-renders.
The first argument is an updater
function with the signature:
(state, props) => stateChange
state
is a reference to the component state at the time the change is being applied. It should not be directly mutated. Instead, changes should be represented by building a new object based on the input from state
and props
. For instance, suppose we wanted to increment a value in state by props.step
:
this.setState((state, props) => {
return {counter: state.counter + props.step};
});
Both state
and props
received by the updater function are guaranteed to be up-to-date. The output of the updater is shallowly merged with state
.
The second parameter to setState()
is an optional callback function that will be executed once setState
is completed and the component is re-rendered. Generally we recommend using componentDidUpdate()
for such logic instead.
You may optionally pass an object as the first argument to setState()
instead of a function:
setState(stateChange[, callback])
This performs a shallow merge of stateChange
into the new state, e.g., to adjust a shopping cart item quantity:
this.setState({quantity: 2})
This form of setState()
is also asynchronous, and multiple calls during the same cycle may be batched together. For example, if you attempt to increment an item quantity more than once in the same cycle, that will result in the equivalent of:
Object.assign(
previousState,
{quantity: state.quantity + 1},
{quantity: state.quantity + 1},
...
)
Subsequent calls will override values from previous calls in the same cycle, so the quantity will only be incremented once. If the next state depends on the current state, we recommend using the updater function form, instead:
this.setState((state) => {
return {quantity: state.quantity + 1};
});
For more detail, see:
- State and Lifecycle guide
- In depth: When and why are
setState()
calls batched? - In depth: Why isn’t
this.state
updated immediately?
forceUpdate()
component.forceUpdate(callback)
By default, when your component’s state or props change, your component will re-render. If your render()
method depends on some other data, you can tell React that the component needs re-rendering by calling forceUpdate()
.
Calling forceUpdate()
will cause render()
to be called on the component, skipping shouldComponentUpdate()
. This will trigger the normal lifecycle methods for child components, including the shouldComponentUpdate()
method of each child. React will still only update the DOM if the markup changes.
Normally you should try to avoid all uses of forceUpdate()
and only read from this.props
and this.state
in render()
.
Class Properties
defaultProps
defaultProps
can be defined as a property on the component class itself, to set the default props for the class. This is used for undefined
props, but not for null
props. For example:
class CustomButton extends React.Component {
// ...
}
CustomButton.defaultProps = {
color: 'blue'
};
If props.color
is not provided, it will be set by default to 'blue'
:
render() {
return <CustomButton /> ; // props.color will be set to blue
}
If props.color
is set to null
, it will remain null
:
render() {
return <CustomButton color={null} /> ; // props.color will remain null
}
displayName
The displayName
string is used in debugging messages. Usually, you don’t need to set it explicitly because it’s inferred from the name of the function or class that defines the component. You might want to set it explicitly if you want to display a different name for debugging purposes or when you create a higher-order component, see Wrap the Display Name for Easy Debugging for details.
Instance Properties
props
this.props
contains the props that were defined by the caller of this component. See Components and Props for an introduction to props.
In particular, this.props.children
is a special prop, typically defined by the child tags in the JSX expression rather than in the tag itself.
state
The state contains data specific to this component that may change over time. The state is user-defined, and it should be a plain JavaScript object.
If some value isn’t used for rendering or data flow (for example, a timer ID), you don’t have to put it in the state. Such values can be defined as fields on the component instance.
See State and Lifecycle for more information about the state.
Never mutate this.state
directly, as calling setState()
afterwards may replace the mutation you made. Treat this.state
as if it were immutable.